Part 4: PART FOUR: FLAELING AROUND AND AXING QUESTIONS
I once read a really bad fanfiction that tried to link Hahn to Baya Malay, but for some reason they gave him a different last name and some bizarre "Lassics' cursed armor" subplot.
Then there was something about the party moving the entirety of Motavia into Palma's orbit or something equally ridiculous by means of made up combination attacks.
Ugh. Moving on.
PART FOUR: FLAELING AROUND AND AXING QUESTIONS
We've Krupped ourselves out; now it's time to continue on our merry way.
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Heading north leads us to this apparently open cavern.
However...
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(No, I don't know why he's asking if he's never seen something. But at least I'd never used Flaeli in battle before now, or else this would be a really silly conversation.)
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Our party then automatically runs into this formation for some reason.
Now entering...
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Another cave! Goody!
This one isn't so bad either, but it is kind of annoying since the branching paths now lead to different screens instead of dead ends, and that always bugs me while I'm exploring.
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Of course, dedicating an entire screen to an Antidote is just vexing.
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No, seriously, I don't like this place.
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Stumbling forward brings us to yet another fork.
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To the right is a paltry amount of meseta.
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Mercifully, the left path brings us to the exit.
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And, tada! We're now stuck in a valley with no access to the outside world aside from a blocked, monster-filled tunnel. I hope these guys are self-sufficient or they'll be dead in a week.
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I guess they're aware of their tourism plight?
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Nothing important here, but holy crap isn't it adorable?
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Either Chaz is trying to be funny, or the localization team was being lazy again.
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What's this? Rows of useless stall decorations? I thought so on my first playthrough, but...
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It's actually kind of a shopping mall. Okay, so it's obvious, whatever. I'm used to seeing NPCs when I do my shopping.
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Might as well kit ourselves out with Titanium. Like on the space shuttle!
Now where the hell is the weapon shop?
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Nope.
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Thus says the NPC on infinite loop.
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Sweet, hop-scotching Santa Claus!
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Not that there's anything resembling a workshop anywhere in this entire area.
Well, I've bought all I can. Let's go move the plot around a little.
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Welcome to Grandfather Dorin's Tent of Knowledge!
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Uh....
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Man, now I wanna give something a hug. At least the other guy's dialogue makes more sense. Sorta.
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Annoyingly, you have to restart the conversation each time he answers a question. Sure, you can just skip to the plot one, but, that's not as fun.
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To reiterate, this is Alys 'putting up with it':
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(The music goes silent at this point, since I guess telling someone not to go after the obvious badguy in this kind of game is a real shocker.)
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(He actually says this. I know it's a metaphor but it's also rather fourth-wall breaking of him.)
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We've lost our win button, but I suppose the new guy is okay.
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Gryz is primarily a physical fighter. He likes to hit stuff really hard with axes, and thus his skills all reflect this. His Crash skill is an instant kill to one biological foe, but it's not too terribly reliable at the moment. And besides, most monsters fall in two hits at this point anyway.
We will have a use for it later, though.
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He's also a man on a mission. That's adorable.
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This dungeon is also kind of annoying. It's really straightfoward, but if you want to get anything out of it you gotta take the long way around.
For example, in this room, going straight leads to the next floor. However, to get the treasures...
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...which aren't even worth it, you have to walk to the back of the first floor, and then backtrack all the way to the front again to hit up the other side or go back up the hallway to the next floor
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Speaking of the other side, I really hate this place.
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I'd make a Fester's Quest joke, but I don't know any and Gryz would rather cleave things in half. I'll let him have his way.
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Floor two features a long hallway that wraps around four rooms and also leads straight to the next floor.
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The way into the rooms is halfway around the map.
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Meh.
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I hate Abe Frogs. They're just weird, and they can poison you with their tongues.
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Guh.
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The other two rooms are empty, of course.
Freaking warehouse crap.
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Floor three is also straightforward. The stairs down are just offscreen to the right.
And of course they couldn't put the doors to the rooms on this floor near the stairs or anything. I mean, why would they?
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The other rooms are empty. Again.
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Welcome to floor four!
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Fucking warehouse!
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Oh, well, never mind then.
It just dawned on me that I've got a wicked useful combo attack that I never bothered to set up.
If you can luck out and get Alys to cast Zan and Hahn to cast Wat right in a row, this happens:
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Fairly pointless on one enemy, but it's a wide-target ice spell that's stronger than Wat. This is really, really nice to have on this planet.
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Of course it's empty! Why wouldn't it be empty?!
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Luckily, the dungeon does give you one of these if you don't come prepared.
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Now to save myself some time.
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Somehow we teleport engrishly.
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And we're back again. What fun!
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NEXT TIME ON PHANTASY STAR 4:
Rematches! Science! And the best damn character in the game!
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Shut up, you're only almost the best character in the game.
Thuryl posted:
Gryz's Crash skill can actually work on machines too, not just biological monsters. It's one of the few instant-death abilities that can affect both kinds of enemy.
"It's not too strange considering some of the crap that Palmans throw away. I never got all that far into 2, but doesn't your hovercraft come from such a Motavian garbage pile?"
Yup. In fact, your hovercraft in Phantasy Star 1 was discarded by a Palman as well. I guess hovercrafts break down a lot and most people don't bother fixing them. (My brother's had a broken motorboat sitting out in his yard for the past five years, so this is pretty true to life.)
Nice avatar, by the way.
"Motavians, while cute and furry, seem to have a strange affinity for garbage. In Phantasy Star II, the native Motavians had a "town" that was actually a big garbage bump called Roron."
Well, they're scavengers. This made a bit more sense in Phantasy Star 1, where they were clearly depicted as rat-people rather than weird fur-covered bird-people. Here's what they looked like in that game:
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Not clear enough for you? Take a look at the manual:
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That's a Motavian there in the lower left corner.
(image found on The Fringes of Algo, a pretty great PS fansite)
"And I never did understand why this series deemed it necessary to differentiate between magic and techniques. I vaguely know the thing about techniques being a kind of telekinesis or whatever, but if someone more knowledgable could explain I would love to hear it."
The Compendium pretty much confirms what Glazius said: the main difference is that magic can only be used by people with an inherent genetic aptitude for it, while techniques can be learned by just about anybody. The Compendium also says that techniques were first introduced to the people of Algol by Lutz, by the way.
Seiren posted:
Whoa, I miss the thread for about 2 days from computer issues and all this stuff happens.
Gryz "Pyke" No Last Name Given Immediately useful from the time he joins to the time he leaves as a hardy, consistent source of pain. Not only is he among the first people to swear in video-game history, but he also wields a big 'ol axe that can cleave anything in half, monster or machine, with the skill Crash. He is a physical offensive and defensive powerhouse, sporting the best strength and highest defensive stats in the game...or at least, among the humanoids. He only gets 3 skills, but all of them are good, especially early in the game, but you'd have to level up quite high to see them all. Otherwise, like everyone else, you'll see him in top-form for the final battle.
Aside from that, his only tech is a pretty bad one. He gets Brose, which costs 16 TP to use, and has one of the lowest success rates on an instant-death attack. Also, it only works against machines, but it can hit an entire group.
And speaking of Tech Combinations...Rune's Flaeli and Hewn may be used in place of *Foi and *Zan, respectively.
I saw it mentioned earlier, but I'll go more in-depth with it. There is a painful, game-wrecking bug present, but only if you're such an obsessed nutcase that you decide to level your characters to 99. If you decide to go this far, don't. Although there *is* a way to avoid it, if you don't do it just right, your characters will begin losing skills, best ones first...and then their stats will start getting messed up, to the point where android-characters start getting TP. Again, this bug only occurs when levelling to 99, so you have no fear of seeing it in normal play. (end-game levels can be as low as the 40's, if you're careful in the last few encounters)